
dr doooo
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Posted - 2009.07.13 12:49:00 -
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Originally by: Riedlim
Originally by: Morel Nova Edited by: Morel Nova on 09/07/2009 13:50:16
Originally by: Riedlim
WHy is Hail Awful? I have nos so cap hit won't hurt me. I was thinking Barrage because the damage is more spread out.. Dual tanked to give more utility to the DMG II..
90% of the time you want EMP, but barrage is pretty nice. hail is bad because it has really bad falloff (not in range, lose damage bonus) and tracking (worse hits = less dps). its fine if you are shooting a cruiser or something though and can orbit close enough, but you will be caught with your pants down if you suddenly need to start killing drones and cant track them.
I reserve hail for situations like this: as I'm *warping* in to a fight "FC: hes deagressed! melt him fast guys!" other than that its usually not useful.
my favorite rifter setup (almost took out a jag :D):
[Rifter, extender] Gyrostabilizer II Damage Control II Overdrive Injector System II
Medium Shield Extender II 1MN Afterburner II J5b Phased Prototype Warp Scrambler I
150mm Light AutoCannon II,Republic Fleet EMP S 150mm Light AutoCannon II,Republic Fleet EMP S 150mm Light AutoCannon II,Republic Fleet EMP S Salvager I /OFFLINE
EDIT: another tip: if you are able you might want to fit out some hurricanes etc. I'm sure these guys still run missions (after all its only one of you!) and I assume you know how to probe down people already =) killing well tanked ravens in rifters solo is tough :P
Cool. Thanks for the Info. I will switch out to Barrage ammo. (anyone want 20k of hail? lol)
I have a couple of Hurricane Hulls in hanger and am just waiting for medium autocannon V to complete then up to lvl IV for medium autocannon specialization before I take them out as I already have the guns bought.
Not sure I will be able to fit the medium shield extender, but will check it out. Do you think the GyroII makes up for the loss of DPS in going down to 150's?
Maybe I should fit a couple of artillery Ruptures?
Thanks!
Don't forget to have your clone close to the action just in case. I don't know how deep your pockets are, but a bit of Republic fleet ammo isn't too expensive, especially if your using artillery. There isn't a lot in it between 200mm's or 150's in the 'real' world, but a lot of people prefer 150's because they are more versatile. Also, since it's empire wars, have you got any hardwirings? Once again not too expensive for a bit of extra damage/tracking/speed/agility, and pretty safe as long as you are spamming warp on the overview from before your ship actually goes pop until your pod warps out.
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